Linked Materia Slots Ff7 Remake
Posted By admin On 13/04/22Elemental materia works with the magic materia it's directly linked to on the weapon or armour. So in your case you had elemental+fire linked together in your weapon slots and saw the added fire effect. Alternatively, you could also do the same thing on an armour linked slot. In Final Fantasy 7 you are able to use the linked slots in your armor or weapons to pair Materia, allowing them to compliment each other. Some Materia don't do anything when paired together, such as two Summons, two different offensive spells or an ability and a spell.
Like in the original Final Fantasy 7, Materia is an integral part of FF7 Remake's combat system. Serving as the game's spells, abilities, and summons, you can equip these colored orbs to your characters to increase the power of their attack skills, while also giving them a bunch of other benefits.
As a rule of thumb, you should equip as many Materia orbs as you can early on, especially the spell and attack ability ones. For general guidance on how to best build the proper Materia loadout for your party, be sure to check out our in-depth guide covering the subject. Otherwise, read below for a general explainer of Materia and other things you should know about them.
For more guides, check out our FF7 Remake walkthrough and guides roundup. Though, be sure to read our FF7 Remake review.
Materia Types
There are five types of Materia you can equip to your party, which each improve your characters' abilities in unique ways. You'll want to use your Materia as much as possible, as doing so levels up each particular orb, thus enhancing its effectiveness or potency--more on that later.
- Magic Materia (Green): Setting Magic Materia allows your characters to cast spells, which is an essential tool for weakening enemies, especially some of the game's most difficult bosses. Magic Materia includes the spells Fire, Ice, Thunder, Healing, Poison, and more.
- Command Materia (Yellow): Setting Command Materia allows you to use abilities that further assist you in battle, such as Assess, Steal, and Chakra, just to name a few. Command Materia generally serve a physical function and help boost your capabilities, either directly or indirectly.
- Support Materia (Blue): Setting Support Materia is a unique process compared to the other types. Support Materia do nothing on their own; they only serve the purpose of enhancing the power of other Materia. They're also unique in that you can only activate their functionality by attaching them to linked Materia slots in your weapons and armor--again, more on that later. Support Materia are incredibly useful and add additional effects to your attacks or spellcasting.
- Complete Materia (Purple): Setting Complete Materia improves a character's base attributes, like HP, MP, or Luck. It even gives them unique combat abilities, such as the Deadly Dodge, which allows whoever has it equipped to perform an area-of-effect attack from a forward dodge.
- Summoning Matera (Red): Setting a Summoning Materia invokes a summon creature into battle. They're exclusively set to a character's weapon, and upon being equipped, also boost that character's base attributes. Summons have special Materia slot, so equipping them won't block you from using another Materia as well. When a summon creature is called into battle, they act as an AI-controlled party member and can be issued attack commands.
How To Equip Materia
At the start of Chapter 2, FF7 Remake explains in detail how to equip Materia, which you're told is set via the Materia & Equipment screen in the Main Menu. As stated, Materia is fitted onto your weapons and armor, which you'll notice each have their own set of slots--though, the Bronze Bangles you start with don't have any. There's nothing to consider early on about the organization of your Materia across both your weapons or armor. However, this does change a bit later when you're equipping Support Materia, which requires it to be inserted into linked slots.
There are two variants of Materia sockets on weapons and armor: single, and linked. If you put a Support Materia into one of those link slots and attach a Magic Materia alongside it, then you will activate the effects of the Support Materia with the particular Magic Materia's element.
© Provided by Gamespot No Caption ProvidedSome Materia have different effects when attached to the linked slots of either a weapon or armor. For example, if you have one slot with an Elemental Materia and it's connected to another slot with Fire on a piece of armor, any time an enemy tries to set you ablaze, the damage taken from the fire attack will be halved. On the other hand, if you equip those Materia into a linked slot on a weapon, your attacks will be imbued with that fire instead.
A final note about equipping Materia: make sure you're setting up your most frequently used Magic Materia spells to your Battle Commands. It helps ensure you're able to use your favorite Magic Materia spells during a fight quickly.
How To Unlock More Materia Slots
© Provided by Gamespot No Caption ProvidedTo get more Materia slots, you can either purchase new armor with additional slots or upgrade your currently equipped weapons via the Weapon Upgrade system, which is a series of skill trees that include nodes that add more Materia slots. For more about how the Weapon Upgrade system works, be sure to check out our Weapon Upgrade guide detailing everything you need to know.
How To Get More Materia
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If you're looking for new Materia, you can always purchase some at items shops or vending machines. You can even get more powerful ones from Chadley, a Shinra intern you'll meet on the streets of the Sector 7 Slums during Chapter 3. After you complete his side mission, he provides you with a series of challenges you can complete to earn the ability to buy new Materia from him at a discounted price. You can even get Summoning Materia from his special VR missions, which you can complete to add to your growing stockpile as powerful Materia.
© Provided by Gamespot No Caption ProvidedA lot of valuable Materia can also be found in the environment--some of which are easy to overlook. Be sure to check our feature detailing most essential Materia you might've missed, so you're always working with the best Materia throughout your journey.
How To Level Your Materia
It's especially important to know which Materia you want to invest in early because of how battles impact a Materia's strength. The more you use a Materia during battle, the more experience (AP) it gains, until it eventually levels up--increasing that individual Materia's damage potency or overall effectiveness. For example, for spells: Blizzard becomes Blizzara, Fire becomes Fira, and Cure becomes Cura--all more powerful versions of their original spells. Leveling a Materia will sometimes unlock new spells or abilities with different effects, as well.
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You should take a vested interest in leveling up spell Materia in particular, as they're some of the most potent attacks in the game, and if you send a single spell into a cluster of enemies, you can sometimes kill two birds with one stone.
Even if you don't end up using some of your Materia in the end, leveled-up versions are some of the most valuable items in the game, so you're welcome to sell the ones you've stopped using to various shopkeepers to earn a little extra money.
Over the years the Final Fantasy series has had as many progression systems as its characters have had impractical haircuts – that is to say, they’ve had a lot. In fact, almost every entry in the main series has completely changed how you acquire and use battle skills like magic and summons, meaning even hardcore fans can sometimes lose track of which system is in which game.
Arguably one of the most important gameplay elements in the original Final Fantasy VII was Materia – little orbs of crystallised Mako energy that could be equipped to your party members to imbue them with spells, skills, and more. The system returns for the Remake, albeit with some key changes. So let’s take a look at how it works.
How To Equip Materia
Over the years the Final Fantasy series has had as many progression systems as its characters have had impractical haircuts – that is to say, they’ve had a lot. In fact, almost every entry in the main series has completely changed how you acquire and use battle skills like magic and summons, meaning even hardcore fans can sometimes lose track of which system is in which game.
Arguably one of the most important gameplay elements in the original Final Fantasy VII was Materia – little orbs of crystallised Mako energy that could be equipped to your party members to imbue them with spells, skills, and more. The system returns for the Remake, albeit with some key changes. So let’s take a look at how it works.
Ff7 Remake Materia Setup
Materia are powerful items that can be equipped to your character’s gear. The most common application is to weapons (that’s what those orb-shaped holes in Cloud’s Buster Sword are for) but you can also equip them to armour and accessories to achieve a variety of different effects.
The most common type of Materia you will come across in the early game is magic Materia. Let’s say you find a Thunder Materia and equip it to Cloud’s sword. Cloud will now be able to cast the Thunder spell, and with every battle you complete with it equipped, it will gain experience and the spell itself will level up to more powerful forms. You can then equip this Materia to any other character and the experience it has earned will carry over. So you’ll want to make sure you’re carrying the same Materia throughout the game to maximise the amount of experience they will accrue.
That’s not all though – some Materia can be linked with other Materia if they are placed in linked slots. For example, the Elemental Materia will add the power of an Elemental spell to a piece of gear. If placed in Cloud’s sword in a slot linked to the Thunder Materia, his attacks will be powered up with the element of Thunder. If the same two Materia are placed in linked slots on a piece of armour, Cloud will become more resistant to Thunder-based attacks. You’ll want to examine each piece of new materia you pick up to determine how best to use it in conjunction with the rest of your collection.
In the original game there were many other types of Materia with different effects. Some have already been confirmed for the remake – namely Scan and various types of Summon Materia, but others have been cut from the remake, most likely abilities that were designed to be used in the semi-turn-based combat of the original game. There will also be all new types of Materia exclusive to the remake, including the Buster Sword Core Materia embedded in Cloud’s trademark blade, which brings its own unique bonuses.
One of the most powerful forms of Materia is Summon Materia. Summons are god-like beings that you can conjure up during battle to help you dispatch enemies. Several summons from the original game will return in Final Fantasy VII Remake including Ifrit, Shiva, and the ultra-charming Choco/Mog.
Looking to boost your summoning power? Pre-order Final Fantasy VII Remake at GAME and receive the adorable Chocobo Chick summon Materia. Upgrade to the UK retail exclusive Deluxe Edition and you will also bag the Cactuar Summon Materia!
Materia Final Fantasy 7 Remake
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